As part of a collaborative studio, I worked in a team with an industrial designer, Eliot Reshetar-Jost, an interaction and visual designer, Hailey Cook, and a nursing student, Sam Newman, to create a product for concussion patients. The final solution is an app and wearable system designed to help patients in the recovery phase. The system uses technological advances such as biometrics and telemedicine but the primary goal is to empower the user throughout their recovery.
AIM RECOVERY
UNIVERSITY OF CINCINNATI
CONCUSSION: PREVENTION THROUGH DESIGN
FALL 2014
After doing initial research on the physiological causes and effects of concussions we conducted interviews to learn more about opportunity areas within the recovery process. We were able to talk to a wide range of stakeholders including neurological doctors, rehabilitation professionals, athletic coaches, nurses, patients with a history of concussions, and parents who had taken care of children with concussions.
According to research, concussion patients feel that they are uninformed, lacking control, and overwhelmed during their recovery. While there are concussion recovery resources for collegiate and professional athletes we identified that there is a need of a recovery system for recreational athletes.
This system would serve to plan a patient’s recovery process and track progress. The app is easily accessible for any user with a smartphone and the wearable could be rented from a hospital to reduce costs. After validating our idea with various experts in the field we developed a timeline of recovery for the system.
After mapping out a timeline of the user experience, Hailey and I tackled the wireframes by each of the app functions. Eliot started some form studies by making quick models.
We wanted AIM’s visual system to be clean and comforting, while still trustworthy. Concussion patients have difficulty looking at screens for an extended period of time. Warm colors and high contrast only contribute to this mental and visual fatigue. We had to optimize the design for the specific conditions of the users.